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Beta Dicembre 2011
#1
Epic Games Releases December 2011 Unreal Development Kit Beta

Epic Games, Inc. has released the December 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest beta is available now at www.udk.com/download.

Unreal Engine Showcase: Dungeon Defenders

[Immagine: Dec2011-dungeon-defenders.jpg]

Dungeon Defenders injects tower defense gameplay with role-playing elements, delivering a popular experience on myriad platforms, from Xbox LIVE Arcade to smartphones and tablets. Developed with Unreal Engine 3, Dungeon Defenders started out as a simple UDK demo and has morphed into a bestselling downloadable game for Trendy Entertainment. Read more.

We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at www.udk.com/showcase and www.unrealengine.com/showcase. Also be sure to check out the Works in Progress and the Released Projects forums.

December UDK Beta Upgrade Notes
Texture Paint tool


Allows you to paint textures on static meshes interactively in the level viewport

[Immagine: Dec2011-MeshPaint.jpg]
[Immagine: Dec2011-MeshPaint.jpg]

UV seams can now be painted in both Dx9 and Dx11 rendering modes.

[Immagine: Dec2011-MeshVertexPaint2.jpg]

Documentation is available here

Landscape LOD System

[Immagine: Dec2011-Landscape.jpg]

Allows individual Landscape components to have discontinuous LOD levels

Visual Assist X now supports UnrealScript

Whole Tomato has released VAX UnrealScript support for VS2010
Set up documentation can be found here

Misc

Scaleform: improvements to Action Script 3 and full screen movie functionality
Mac: Brand new audio subsystem added, built atop Apple's native CoreAudio framework, including full reverb, equalizer, and radio filter support
Mac: Updated platform PhysX libraries, greatly improves stability in physics-heavy scenes
Mac: Rendering improvements for post-processing and fog volumes

New and Updated UDN Pages

Mobile
http://udn.epicgames.com/Three/AppleiOSP...oning.html
http://udn.epicgames.com/Three/DesigningForMobile.html
http://udn.epicgames.com/Three/Distribut...leiOS.html
http://udn.epicgames.com/Three/FullScree...e_iOS.html
http://udn.epicgames.com/Three/GameCenter.html
http://udn.epicgames.com/Three/MobileAudioSystem.html
http://udn.epicgames.com/Three/MobileInputSystem.html
http://udn.epicgames.com/Three/MobileKis...rence.html
http://udn.epicgames.com/Three/MobilePreviewer.html
http://udn.epicgames.com/Three/MobileScr...ation.html
http://udn.epicgames.com/Three/MobileSys...tings.html
http://udn.epicgames.com/Three/MobileVeh...ample.html
http://udn.epicgames.com/Three/UDKRemote.html
http://udn.epicgames.com/Three/UnrealOniOS.html
UnrealScript
http://udn.epicgames.com/Three/UnrealScriptClasses.html
http://udn.epicgames.com/Three/UnrealScr...tures.html
http://udn.epicgames.com/Three/UnrealScr...sions.html
http://udn.epicgames.com/Three/UnrealScr...tions.html
http://udn.epicgames.com/Three/UnrealScr...tions.html
http://udn.epicgames.com/Three/UnrealScr...ators.html
http://udn.epicgames.com/Three/UnrealScr...adata.html
http://udn.epicgames.com/Three/UnrealScr...ables.html
Getting Started
http://udn.epicgames.com/Three/BasicGameQuickStart.html
http://udn.epicgames.com/Three/GettingSt...e_iOS.html
http://udn.epicgames.com/Three/GettingSt...lding.html
http://udn.epicgames.com/Three/GettingSt...ntent.html
http://udn.epicgames.com/Three/GettingSt...yment.html
http://udn.epicgames.com/Three/GettingSt...ngine.html
http://udn.epicgames.com/Three/GettingSt...eplay.html
http://udn.epicgames.com/Three/GettingSt...pment.html
http://udn.epicgames.com/Three/GettingSt...evels.html
http://udn.epicgames.com/Three/GettingSt...obile.html
http://udn.epicgames.com/Three/GettingSt...rview.html
http://udn.epicgames.com/Three/GettingSt...ction.html
http://udn.epicgames.com/Three/GettingSt...mming.html
http://udn.epicgames.com/Three/UE3Basics.html
FBX
http://udn.epicgames.com/Three/FBXAnimat...eline.html
http://udn.epicgames.com/Three/FBXPipeline.html
http://udn.epicgames.com/Three/FBXSkelet...eline.html
Misc
http://udn.epicgames.com/Three/ActorX.html
http://udn.epicgames.com/Three/CollisionReference.html
http://udn.epicgames.com/Three/Collision...Guide.html
http://udn.epicgames.com/Three/CommandLi...ments.html
http://udn.epicgames.com/Three/ConfigurationFiles.html
http://udn.epicgames.com/Three/ConsoleCommands.html
http://udn.epicgames.com/Three/DownloadsPage.html
http://udn.epicgames.com/Three/FacebookIntegration.html
http://udn.epicgames.com/Three/FluidSurfaces.html
http://udn.epicgames.com/Three/LandscapeMaterials.html
http://udn.epicgames.com/Three/MainEditorMenuBar.html
http://udn.epicgames.com/Three/Materials...sHome.html
http://udn.epicgames.com/Three/MeshPaintReference.html
http://udn.epicgames.com/Three/MovieCapture.html
http://udn.epicgames.com/Three/OnlineSub...works.html
http://udn.epicgames.com/Three/ParticleS...rence.html
http://udn.epicgames.com/Three/PlatformI...ework.html
http://udn.epicgames.com/Three/Scaleform.html
http://udn.epicgames.com/Three/TextureStreaming.html
http://udn.epicgames.com/Three/TwitterIntegration.html
http://udn.epicgames.com/Three/UDKCommunityLinks.html
http://udn.epicgames.com/Three/UE3MinSpecs.html
http://udn.epicgames.com/Three/UnrealEdUserGuide.html
http://udn.epicgames.com/Three/UsingKActors.html
http://udn.epicgames.com/Three/UsingStat...ctors.html
 
Rispondi
#2
quasi quasi aggiorno
 
Rispondi
#3
ho la rete che scarica a 50 kb D: aggiorno domani o lunedì io
 
Rispondi
#4
o.o voglio fa pure io mappe cosi
 
Rispondi
#5
mettiti lì e lavora.. visto che sei attaccato al pc24h su 24h potresti sfornare mappe alla velocità della luce D:
 
Rispondi
#6
certo che tutta quella documentazione ti fa passare la voglia di cominciare XD
 
Rispondi
#7
quello che ti serve per iniziare è 1/20 di quella roba
 
Rispondi
#8
rimango a fpsc XD
 
Rispondi
#9
se ti gira fpsc ti gira pure UDK dal tanto che fpsc è buggato lul
 
Rispondi
#10
(27-12-2011, 05:28 PM)Lorenz Ha scritto: se ti gira fpsc ti gira pure UDK dal tanto che fpsc è buggato lul

fa suicidio sociale*
fpsc e per i bimbetti XD
 
Rispondi
#11
Bellissimo!
Peccato che ho provato una versione, appena apro il programma lagga e mi fà buttare un sacco di bestemmie xD
 
Rispondi
  


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