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Sondaggio: What feature would you like me to work on the most?
Non hai i permessi per votare in questo sondaggio.
Third person
63.64%
7 63.64%
Bigger map space
36.36%
4 36.36%
Totale 11 voto(i) 100%
* Hai votato. [Mostra risultato]

Valutazione discussione:
  • 1 voto(i) - 5 media
  • 1
  • 2
  • 3
  • 4
  • 5
The FPSCreator Community Mod
#1
You MAY use the source code in your mod, or any part of it, as long as you
provide proper credit where credit is due. The community mod is a community
effort and not crediting those who have donated code to this mod is not
acceptable, and if you do not do so, you may even be asked to remove this
code from your modification if you do not provide credit when and if you are
asked to.

The FPSCreator Community Mod
Latest stable version: v0.06
Current testing version: v0.07 test 2

Download Stable Release
Download Testing Release

Browse Commits (updates)
Browse Source Repository
Project Homepage
Wiki

Current feature list:
* Change the game's speed (eg, slow motion)
* Minimap [WIP]
* Windowed mode
* Tractor beams
* Entity cloning commands
* Change the direction a HUD moves in when it fades out
* Third person
* Bind the camera to an entity's limb
* Set the position and\or rotation of a limb to a variable
* Set an entity's field of vision (FOV)
* Two new internal variables for an entity's on-screen position ($SPX, $SPY)
* Set the animation speed of weapons
* Topdown shooter view [WIP]
* Platformer view [WIP] [NOT IMPLEMENTED]
* Rotate limbs

v0.07 additions:
* Uncapped scripts
* Custom map editor size
* Character selection screen (multiplayer)

Planned feature additions:
* Flycam
* Developer console

People willing and\or able to contribute so far:
* Scene Commander
* Ched80
* BlackFox
* Hell_666
* F l a t l a n d e r
* s4real
* Section 812

Documentation (v0.06):
[spoiler]The FPSCreator Community Mod
v0.06
FPSC revision: 760

Features:
* Change the game's speed (eg, slow motion)
* Minimap [WIP]
* Windowed mode
* Tractor beams
* Entity cloning commands
* Change the direction a HUD moves in when it fades out
* Third person
* Bind the camera to an entity's limb
* Set the position and\or rotation of a limb to a variable
* Set an entity's field of vision (FOV)
* Two new internal variables for an entity's on-screen position ($SPX, $SPY)
* Set the animation speed of weapons
* Topdown shooter view [WIP]
* Platformer view [WIP] [NOT IMPLEMENTED]
* Rotate limbs

Installation:
1. Browse to your FPSCreator folder, which by default should be:
32bit computers: C:\Program Files\The Game Creators\FPS Creator [Free]
64bit computers: C:\Program Files (x86)\The Game Creators\FPS Creator [Free]

2. Now browse to the Files\scriptbank folder inside your FPS Creator
folder and delete the folder called "Community Mod". If you have
any custom scripts in here, then just delete the scripts that you
didn't make, because in newer versions of the Community Mod, the names
of the scripts may have changed, which may cause you to use outdated
scripts which may cause you to believe that a specific feature does not work.*

3. Copy the all of the files contained in the archive into your
FPSCreator directory, and overwrite files and folders if asked.

* If this folder doesn't exist, you can skip this step

You MAY use the source code in your mod, or any part of it, as long as you
provide proper credit where credit is due. The community mod is a community
effort and not crediting those who have donated code to this mod is not
acceptable, and if you do not do so, you may even be asked to remove this
code from your modification if you do not provide credit when and if you are
asked to.

Script information:
SlowMotionTKey.fpi = Activates slow-motion when the "T" key is pressed.
FastMotionTKey.fpi = Activates fast-motion (2x speed) when the "T" key is pressed.
Minimap.fpi = Activates the minimap when the "M" key is pressed.
BindCameraToHeadLimb.fpi = Binds the player camera to the head of a character (limb 46)
LimbBindingAnimTest.fpi = Same as BindCameraToHeadLimb.fpi except this includes animation
EntityFOV.fpi = Sets the entity's FOV to 120
CloneWhenYPressed.fpi = Press Y to make a clone of the entity
WindowModeF7.fpi = F7 to toggle windowed mode
ThirdPerson.fpi = Third person test
TopdownShooter.fpi = Topdown shooter test

Commands:
GoWindowed -- Goes into windowed mode
GoFullScreen -- If in windowed mode, goes into fullscreen mode.
EnableMap -- Enables the minimap
DisableMap -- Disables the minimap
ToggleMap -- Toggles the minimap on and off
MapZoomIn -- Zooms in on the minimap
MapZoomOut -- Zooms out on the minimap
Clone -- Clones an entity if it has any spawns left
CloneIfUsed -- Clones the entity in the current entity's "If Used" setting if that entity has any spawns left
CloneTarget -- Clones the entity's current target if it has any spawns left
GravityOn=X -- Toggles gravity for the entity
ForceTowardsPlr=X -- This action forces the entity towards the player. The
level of force is dependant on the distance between the entity and the
player. The
parameter X applies a scaling factor for the force. Negative values of X reverse
the direction of the force.
ForceTowardsTarget=X -- This action forces the entity towards the entity’s current target. The
level of force is dependant on the distance between the entity and the
target. The
parameter X applies a scaling factor for the force. Negative values of X reverse
the direction of the force.
SetPlrTractorBeamForce=X -- This action sets the player’s tractor beam maximum force to X. X = 1
is equally to 1g.
SetTractorBeamForce=X -- This action sets the entity’s tractor beam maximum force to X. X = 1
is equally to 1g.
SetPlrTractorBeamRange=X -- This action sets the player’s tractor beam range to X units.
SetTractorBeamRange=X -- This action sets the entity’s tractor beam range to X units.
HUDFadeOutDirection=X -- This sets the direction in which the HUD fades out:
0 = Up
1 = Down
2 = Left
3 = Right
4 = No movement.
ThirdPerson=X Y -- Activates third person for the entity with X units back, and Y units to the left
ThirdPersonHeight=X -- Sets the Y offset for third person (up)
LimbPosX=Y Z -- Sets the X position of limb Z to the variable Y
LimbPosY=X Z -- Sets the Y position of limb Z to the variable X
LimbPosZ=X Y -- Sets the Z position of limb Y to the variable X
LimbAngleX=Y Z -- Sets the X angle of limb Z to the variable Y
LimbAngleY=X Z -- Sets the Y angle of limb Z to the variable X
LimbAngleZ=X Y -- Sets the Z angle of limb Y to the variable X
EntFOV=X -- Sets the entity's FOV (Field of Vision) to X
SetGunSpeed=X -- Sets the current weapon's animation speed to X
TimeScale=X -- Sets the game speed to X (0.5 for half-speed etc)
ThirdPersonHeight=X -- Sets the third person camera height to X
LimbRotateX=X Y -- Rotates limb X's X rotation to angle Y
LimbRotateY=X Y -- Rotates limb X's Y rotation to angle Y
LimbRotateZ=X Y -- Rotates limb X's Z rotation to angle Y
Topdown=X Y -- Activates topdown view X=camera distance, Y=camera type (0-1)
FirstPerson -- Disables platform view, topdown view and third person

Conditions:
PlrSwapWeap [NYI] -- Returns true if the player is currently switching to another weapon
GravityOn -- Returns true if an entity has gravity enabled

BUGS:
-In third person, for some strange reason you can only open a door if you are crouched.

Developers:
The Zombie Killer - Main developer
Scene Commander - Contributor\developer (limited involvement)
BlackFox - Contributor
Ched80 - Contributor
Hell_666 - Contributor
F l a t l a n d e r - Contributor

Credits:
Scene Commander
-$SPX, $SPY

Hell_666
-Original slow-motion code
-Minimap

BlackFox
-Windowed mode

Ched80
-Tractor beam
-Cloning commands
-Gravity toggle
-HUD fadeout direction

The Zombie Killer
-Modified slow-motion to be more customizable
-Windowed mode additions
-Minimap fixes and additions
-LimbPos and LimbAngle commands
-ObjectFOV command
-Third person
-Gun animation speed change
-Topdown shooter
-Platformer
-Rotate an entity's limbs
-Rotate limb to target
[/spoiler]

Posting the "#constant AIACT" and "actword$(AIACT)" stuff is not
required, I will add this stuff myself.
If your feature requires code in locations other than simple command additions, then you should supply the location and code as well.

Credits:
Scene Commander
-Entity on-screen position variables ($SPX, $SPY)

Hell_666
-Original slow-motion code
-Minimap

BlackFox
-Windowed mode

Ched80
-Tractor beam
-Cloning commands
-Gravity toggle
-HUD fadeout direction

Section 812
-Multiplayer character selection screen

The Zombie Killer
-Modified slow-motion to be more customizable
-Windowed mode additions
-Minimap fixes and additions
-LimbPos and LimbAngle commands
-ObjectFOV command
-Third person
-Gun animation speed change
-Topdown shooter
-Platformer
-Rotate an entity's limbs
-Rotate limb to target

Videos:

Slow-motion (video by Hell_666)
[youtube]http://www.youtube.com/watch?v=SycnTrEjgzY[/youtube]

Camera limb binding (video by Marc Steene, this video is not in the FPSC engine, but the effect is the same)
[youtube]http://www.youtube.com/watch?v=a5a86YCJZO8[/youtube]
 
Rispondi
#2
Hello The Zombie Killer, you can easily write in English, we have no problem to use we also google translator Smile
Thank you for reporting this useful MOD
 
Rispondi
#3
Oh okay, thanks for letting me know, I've updated the thread to have the same content as what I have on the TGC forums

-TZK
 
Rispondi
#4
It also works with the 1.20 Beta 4 of FPSC?
 
Rispondi
#5
It should work with beta 4, but it was designed for beta 5, and is actually using even newer code than that.
Beta 5 is recommended, but you're welcome to try it with beta 4.

EDIT: Actually, I should change that, I recommend beta 4, apparently beta 5 has lots of problems (non FPSC-Game.exe related), and I just remembered that I haven't updated since I installed 1.20 beta 2 or something, so it should work.

-TZK
 
Rispondi
#6
The Beta 5 is buggy, even our custom characters do not work on Beta 5. In fact, I use the 1.20 beta 4.
 
Rispondi
#7
Yeah, I've read about these on the TGC forums too. It's a strange problem, that's for sure.
The next test release of v0.06 is being uploaded now, it has third person in it.

-TZK

UPDATE
v0.06t4 has been released. Major changes in this version are:
* Latest FPSC codebase
* Third person!
* Removal of three obsolete commands
Codice:
EnableSlowMo, ToggleSlowMo, DisableSlowMo
* Two new internal variables!
Codice:
$OBJX, $OBJY
These two variables contain the X and Y position of an entity on-screen. This feature was coded by Scene Commander.
* Other stuff I forgot

-TZK
 
Rispondi
#8
Thanks for sharing in this forum Wink
 
Rispondi
#9
@Tax78
No problem Big Grin

-TZK
 
Rispondi
#10
thanks

Grazie
 
Rispondi
#11
No problem Big Grin

-TZK
 
Rispondi
#12
(v0.06t4) Is normal for the cam the third person is positioned in the upper right?
I just put in the "main" character ThirdPerson.fpi
[Immagine: ef0d238281f14e50df386362f7e7aa5b.jpg]
I have to do other procedures?
Thank you for this wonderful mod!
 
Rispondi
#13
Yeah, it's normal for that to happen, I was going for a more Postal 3-styled third person. You can edit the script if you want the character in the center.
Change ThirdPerson=30 30 to ThirdPerson=30 0

-TZK
 
Rispondi
#14
Thank you, for the moment it works perfectly Smile
 
Rispondi
#15
that's amazing! you guys are listening to the community feedback right? what about an in-game level editor simple as the fpsc x10? i found that very helpful for the settings in real-time
 
Rispondi
#16
Do you mean like the in-game settings like the ambience etc? That would be like the biggest pain to port over, but I'll take a look at it.

-TZK
 
Rispondi
#17
i know about how difficult it is, but this was the most helpful thing of the x10 and when i switched to x9 it was a pain in the ass to set everything by script... of course now it doesn't bother me anymore but a lot of people would appreciate that! and btw i voted for bigger maps.
 
Rispondi
#18
Why not also add the flashlight? the one that created "The Scene Commander" http://dl.dropbox.com/u/70702956/FPSC_Fl...t_r680.zip
 
Rispondi
#19
(22-11-2012, 03:03 PM)friskon Ha scritto: Why not also add the flashlight? the one that created "The Scene Commander" http://dl.dropbox.com/u/70702956/FPSC_Fl...t_r680.zip

There is no need to add it, it was in earlier versions of the mod, but is now in the v1.20 update.

-TZK
 
Rispondi
#20
what about, enemy/ally able to interact with dynamics entities? like turning on a switch, grab a barrel and throw it etc...
 
Rispondi
#21
The third person, I think it's bugged. made buildgame> start to play, so good. As soon as I die, and I have start again, the 3rd person remains locked.

What I did:
- Put an enemy
- Put a character, and "main" put third person script.
- Put the player start

[youtube]http://www.youtube.com/watch?v=9vEYJ32ygLI[/youtube]

Someone confirm this bug?
 
Rispondi
#22
Aggiornata la FPSCreator Community Mod
Latest stable version: v0.06
Current testing version: v0.07 test 2

Possibilità di selezionare i giocatori nel multiplayer, risolto bug della 3^ Persona, possibilità di ingrandire la griglia (la mappa) ed altre novità.
 
Rispondi
#23
Questa mod più la versione 1.20, dovrebbe andare bene per fare un bel gioco.
 
Rispondi
#24
Ma secondo me è inutile, perché usare first person shooter creator per fare un third person? xd
 
Rispondi
#25
E' utile, con una combinazione di pulsanti si potrebbe passare dalla prima persona alla terza, per vedere dietro gli angoli oppure per compiere determinate azioni.

Tax
 
Rispondi
#26
funziona con fpsc v1.20 beta 15?
 
Rispondi
#27
(12-02-2013, 10:59 AM)Tax78 Ha scritto: E' utile, con una combinazione di pulsanti si potrebbe passare dalla prima persona alla terza, per vedere dietro gli angoli oppure per compiere determinate azioni.

Tax
Si molto utile, gurdare un bellissimo low poly in third person lol
 
Rispondi
  


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