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Strumpy Shader Editor [4.0a Massive Improvements]
#1
  • Autore
    stramit
  • Licenza
    Free

Hi!

I have been a bit bored after work for the past few weeks and my Unity3 beta arrived so I decided to make a shader editor.

I approached the task initially to see just how extensible the Editor API's were and to see if it could be done (fully featured and at a commercial standard). And after an evening or two I was knee deep in the unity3 codebase!

There were a few things I wanted to do when making this editor:
There were a few things I wanted to do when making this editor:
*High quality standard
*Rich feedback to the user
*Realtime previews of the current shader
*Loading / saving of graphs
*Shader export
*Complete support for the unity3 materials system (That aras and co have done an amazing job of!)
*Fits into the unity design principles. Easy to use / simple / 'just works' - this was very important to me!

A simple shader (Updated for Beta 4.0)
[thumb]http://i.imgur.com/ZKBzi.png[/thumb]

Tutorial Videos:
Beta 4 - http://vimeo.com/20994055
Beta 1 (Still helpful!) - http://www.vimeo.com/13825713

FAQ Post:
Some questions, answered with demo's: http://bit.ly/hnXhNu
------------
Contributers
Stramit
Texel

Releases ((Alcuni link non li ho messi in quanto sono download vecchi)
5 August 2010 - Beta 1.0 - here
6 August 2010 - Beta 1.1 - here
1 September 2010 - Beta 2.0 - here
6 September 2010 - Beta 2.2 - here
11 November 2010 - Beta 3.0 - here
27 November 2010 - Beta 3.1 - here
9 January 2011 - Beta 3.2 - here
10 January 2011 - Beta 3.2a - here
19 January 2011 - Beta 3.2b - here
11 February 2011 - Beta 3.3a - here
12 February 2011 - Beta 3.3b - here
14 March 2011 - Beta 4.0a - here

Documentation
User Documentation - By Texel can be found here.

Some Images users have created with SSE materials:
[thumb]http://i.imgur.com/lx4qy.png[/thumb]
Procedural Lightening Created using Vertex Shaders in SSE by BoxMan

[thumb]http://i.imgur.com/j1yec.jpg[/thumb]
A scene made by warby, where the shaders were made in SSE

[thumb]http://img148.imageshack.us/img148/6414/picsnowadaptiveextended.jpg[/thumb]
A snow shader (amount of snow changes based on normal) by Svyatoslav

[thumb]http://img526.imageshack.us/img526/5871/planetg.png[/thumb]
A planet by Clamps, you can follow his tutorials to make this

Fonte: http://forum.unity3d.com/threads/56180-S...provements

 
Rispondi
#2
è abbastanza utile per chi gli piace la programmazione visiva, ma io non ci capisco tanto di shader solo le basi... però è fatto bene
 
Rispondi
#3
Anche io ne capisco poco di shader, e questi editor aiutano abbastanza.
 
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