28-04-2011, 10:27 PM
Ragazzi come faccio a creare un segment Scala??
Valutazione discussione:
Creare Segment Scala
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;Segment Spec
;Header
partmax = 9
lastmeshmax = 9
;Segment Parts
partmode0 = 0
meshname0 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx0 = 0
offy0 = 39
offz0 = 40
rotx0 = 0
roty0 = 270
rotz0 = 0
texture0 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured0 =
texturen0 =
textures0 =
transparency0 = 0
effect0 =
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 0
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 5
partmode1 = 0
meshname1 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx1 = 0
offy1 = -50
offz1 = -50
rotx1 = 0
roty1 = 270
rotz1 = 0
texture1 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured1 =
texturen1 =
textures1 =
transparency1 = 0
effect1 =
colmode1 = 1
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 0
materialindex1 = 5
partmode2 = 0
meshname2 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx2 = 0
offy2 = -40
offz2 = -40
rotx2 = 0
roty2 = 270
rotz2 = 0
texture2 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured2 =
texturen2 =
textures2 =
transparency2 = 0
effect2 =
colmode2 = 1
csgmesh2 =
csgmode2 = 0
csgimmune2 = 0
lightmode2 = 0
multimeshmode2 = 0
materialindex2 = 5
partmode3 = 0
meshname3 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx3 = 0
offy3 = -30
offz3 = -30
rotx3 = 0
roty3 = 270
rotz3 = 0
texture3 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured3 =
texturen3 =
textures3 =
transparency3 = 0
effect3 =
colmode3 = 1
csgmesh3 =
csgmode3 = 0
csgimmune3 = 0
lightmode3 = 0
multimeshmode3 = 0
materialindex3 = 5
partmode4 = 0
meshname4 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx4 = 0
offy4 = -20
offz4 = -20
rotx4 = 0
roty4 = 270
rotz4 = 0
texture4 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured4 =
texturen4 =
textures4 =
transparency4 = 0
effect4 =
colmode4 = 1
csgmesh4 =
csgmode4 = 0
csgimmune4 = 0
lightmode4 = 0
multimeshmode4 = 0
materialindex4 = 5
partmode5 = 0
meshname5 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx5 = 0
offy5 = -10
offz5 = -10
rotx5 = 0
roty5 = 270
rotz5 = 0
texture5 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured5 =
texturen5 =
textures5 =
transparency5 = 0
effect5 =
colmode5 = 1
csgmesh5 =
csgmode5 = 0
csgimmune5 = 0
lightmode5 = 0
multimeshmode5 = 0
materialindex5 = 5
partmode6 = 0
meshname6 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx6 = 0
offy6 = 0
offz6 = 0
rotx6 = 0
roty6 = 270
rotz6 = 0
texture6 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured6 =
texturen6 =
textures6 =
transparency6 = 0
effect6 =
colmode6 = 1
csgmesh6 =
csgmode6 = 0
csgimmune6 = 0
lightmode6 = 0
multimeshmode6 = 0
materialindex6 = 5
partmode7 = 0
meshname7 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx7 = 0
offy7 = 10
offz7 = 10
rotx7 = 0
roty7 = 270
rotz7 = 0
texture7 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured7 =
texturen7 =
textures7 =
transparency7 = 0
effect7 =
colmode7 = 1
csgmesh7 =
csgmode7 = 0
csgimmune7 = 0
lightmode7 = 0
multimeshmode7 = 0
materialindex7 = 5
partmode8 = 0
meshname8 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx8 = 0
offy8 = 20
offz8 = 20
rotx8 = 0
roty8 = 270
rotz8 = 0
texture8 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured8 =
texturen8 =
textures8 =
transparency8 = 0
effect8 =
colmode8 = 1
csgmesh8 =
csgmode8 = 0
csgimmune8 = 0
lightmode8 = 0
multimeshmode8 = 0
materialindex8 = 5
partmode9 = 0
meshname9 = meshbank\ww2\france\stairs\solid\stair_b_01.x
offx9 = 0
offy9 = 30
offz9 = 30
rotx9 = 0
roty9 = 270
rotz9 = 0
texture9 = texturebank\ww2\stairs\concrete\stair_b_d2.tga
textured9 =
texturen9 =
textures9 =
transparency9 = 0
effect9 =
colmode9 = 1
csgmesh9 =
csgmode9 = 0
csgimmune9 = 0
lightmode9 = 0
multimeshmode9 = 0
materialindex9 = 5
;Segment Visibility
visoverlay = 1
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = 0
sidesizex = 0
sidesizey = 0
sidesizez = 0
groundmode = 0
kindof = 0
;end