30-03-2011, 07:17 PM
(Questo messaggio è stato modificato l'ultima volta il: 30-03-2011, 07:57 PM da friskon.)
E' uscito il model pack 54 sentite cosa ha..
Questo pack contiene quasi tutto il necessario per creare un gioco di puzzle.Con l'introduzione di nuove armi, che non spareranno e vi daranno un ulteriore passo per il puzzle. Perchè l'head-up display mostra la mappa e le informazioni. Utilizzando le stesse armi e le animazioni ri-truccate dallo stock l'arma integrerà queste armi nel vostro progetto.
Ho tradotto io!
Ci sono anche le informazioni nello specifiche ma è troppo da tradurre comunque io le posto..
Inclusi nel pack :
Included in the pack:
14 non-shooter weapons
15 melee weapons
58 entities, at least half of them are made with puzzles in mind. Many of them are animated.
An easy to use achievement system
Hint and dive helmets
Tutorial boxes for the players first steps
14 hint overlays for use with the hint helmet
4 posters with different modes - standard, hint and static. Plus the ability to tear apart two of the posters to reveal hidden messages
A custom text font for writing your own decrypted messages
4 room segments and 4 floor segments using the new stock shaders
Non shooter weapons features:
Includes 14 non-shooter weapons based upon 5 different meshes
Books, maps, business cards, instructions, photos etc are already included, but there is no limit to what can be created with them
1,000 frames of animation, including melee and “iron sight”
Dual textures, hands share the same texture map as the weapon in order for shaders to look good
Easy to modify, two applications are included for easily creating new non-shooter weapons and merging textures
Melee weapon features:
1,000 frames of animations and lots of different attack animations
15 “closest to hands” melee weapons including bottle, hammer, lead pipe and a crowbar
Dual textures, hands shares the same texture map as the weapon for improved shader handling
Achievement System:
A basic achievement system with the ability to check unlocked and locked achievements, collect game score and use the games core to unlock things like extra lives
It’s easy to create new achievements, an application is included that will generate all images and scripts required in order to get your own custom achievement inside your game
Activating the achievements is as easy as placing an entity
Hint Helmet:
The hint helmet will reveal hidden messages for the player when it’s put on
Using the helmet will minimize the players field of view, but will for sure help the player if things get too tricky
14 overlays are included, these won’t show up until the helmet is put on
Activating the hint helmet is as easy as placing an entity
Dive Helmet:
Has your game level got lots of water but there’s no way to explore to the bottom of it? Let the player put on the dive helmet in order to safely swim around beneath the surface
Includes a modified version of the water breathscript, putting on the helmet will give the player all the time he/she needs underwater
Activating the dive helmet is as easy as placing an entity
Tutorial Boxes:
Simple boxes that will display useful information when the player is near
7 different ones included, from walking and jumping to aiming and shooting
Posters:
16 posters
Standard – dynamic with shader
Static – same as standard but static and without shader
Hint – someone has written hints all over the poster
Hidden text – When pressing enter the poster will be torn down, revealing a hidden message
Custom Text Font:
A fully fictional font which makes it easy to create tricky messages that needs to be encrypted using one of the non-shooter weapons
Works as a standard font, install it and it will work in most software
58 Entities:
Most of the entities have been made with puzzles in mind
A bookshelf that opens when a certain book is activated, a TV with a hidden space behind it, buttons and a working phone (call the number on the business card )
Many of them are using shaders for a cool look
Questo è tutto!
Questo pack contiene quasi tutto il necessario per creare un gioco di puzzle.Con l'introduzione di nuove armi, che non spareranno e vi daranno un ulteriore passo per il puzzle. Perchè l'head-up display mostra la mappa e le informazioni. Utilizzando le stesse armi e le animazioni ri-truccate dallo stock l'arma integrerà queste armi nel vostro progetto.
Ho tradotto io!
Ci sono anche le informazioni nello specifiche ma è troppo da tradurre comunque io le posto..
Inclusi nel pack :
Included in the pack:
14 non-shooter weapons
15 melee weapons
58 entities, at least half of them are made with puzzles in mind. Many of them are animated.
An easy to use achievement system
Hint and dive helmets
Tutorial boxes for the players first steps
14 hint overlays for use with the hint helmet
4 posters with different modes - standard, hint and static. Plus the ability to tear apart two of the posters to reveal hidden messages
A custom text font for writing your own decrypted messages
4 room segments and 4 floor segments using the new stock shaders
Non shooter weapons features:
Includes 14 non-shooter weapons based upon 5 different meshes
Books, maps, business cards, instructions, photos etc are already included, but there is no limit to what can be created with them
1,000 frames of animation, including melee and “iron sight”
Dual textures, hands share the same texture map as the weapon in order for shaders to look good
Easy to modify, two applications are included for easily creating new non-shooter weapons and merging textures
Melee weapon features:
1,000 frames of animations and lots of different attack animations
15 “closest to hands” melee weapons including bottle, hammer, lead pipe and a crowbar
Dual textures, hands shares the same texture map as the weapon for improved shader handling
Achievement System:
A basic achievement system with the ability to check unlocked and locked achievements, collect game score and use the games core to unlock things like extra lives
It’s easy to create new achievements, an application is included that will generate all images and scripts required in order to get your own custom achievement inside your game
Activating the achievements is as easy as placing an entity
Hint Helmet:
The hint helmet will reveal hidden messages for the player when it’s put on
Using the helmet will minimize the players field of view, but will for sure help the player if things get too tricky
14 overlays are included, these won’t show up until the helmet is put on
Activating the hint helmet is as easy as placing an entity
Dive Helmet:
Has your game level got lots of water but there’s no way to explore to the bottom of it? Let the player put on the dive helmet in order to safely swim around beneath the surface
Includes a modified version of the water breathscript, putting on the helmet will give the player all the time he/she needs underwater
Activating the dive helmet is as easy as placing an entity
Tutorial Boxes:
Simple boxes that will display useful information when the player is near
7 different ones included, from walking and jumping to aiming and shooting
Posters:
16 posters
Standard – dynamic with shader
Static – same as standard but static and without shader
Hint – someone has written hints all over the poster
Hidden text – When pressing enter the poster will be torn down, revealing a hidden message
Custom Text Font:
A fully fictional font which makes it easy to create tricky messages that needs to be encrypted using one of the non-shooter weapons
Works as a standard font, install it and it will work in most software
58 Entities:
Most of the entities have been made with puzzles in mind
A bookshelf that opens when a certain book is activated, a TV with a hidden space behind it, buttons and a working phone (call the number on the business card )
Many of them are using shaders for a cool look
Questo è tutto!