05-04-2016, 08:55 PM
(Questo messaggio è stato modificato l'ultima volta il: 20-09-2016, 09:19 PM da Chip.)
Wave engine 2.1.0 Hammerhead Shark
Molte novità nella nuova release 2.1.0
https://waveengine.net/Engine
http://geeks.ms/waveengineteam/2016/03/3...ave-2-1-0/
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Aggiornamento 30.05.2016
Wave engine 2.2.0 Tiger Shark
http://geeks.ms/waveengineteam/2016/05/2...ark-2-2-0/
Wave engine 2.3.0 Saw Shark
http://geeks.ms/waveengineteam/2016/09/1...ark-2-3-0/
Molte novità nella nuova release 2.1.0
https://waveengine.net/Engine
http://geeks.ms/waveengineteam/2016/03/3...ave-2-1-0/
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Aggiornamento 30.05.2016
Wave engine 2.2.0 Tiger Shark
http://geeks.ms/waveengineteam/2016/05/2...ark-2-2-0/
- prefab support
- Xbox One (UWP) support
- HoloLens support (early preview)
- Xamarin Workbook support
- Deploy to Android from MacOS
Wave engine 2.3.0 Saw Shark
http://geeks.ms/waveengineteam/2016/09/1...ark-2-3-0/
- new 2D physics engine based on Box2D
- Xamarin.Mac support
- Improved FBX model support
- new HoloLens components
- new Text 2D and Text 3D functionality
- new 2D and 3D animation game actions
- new services such as InsideUnitCircle, OnUnitSphere orInUnitSphere
- new mobile vibration API
- multiple component support (add multiple components of the same type to a single instance)
- [RequiredService] attribute added
- New InterpolationColor control
- new starter kit (Frogger Clone)