11-05-2010, 06:10 PM
Ecco a voi un programma che permette la creazione di giochi d'auto e non solo.
Download Diretto: http://www.3drad.com/frvb7748/3DRadPro_650.exe
Licenza: Free
News Fatures della versione: 6.50
EventOnLocation:
The EventOnLocation object's detection zone can now be 'cloned', run-time. This means that you can create/destroy unlimited detection zones run-time, with one single EvenOnLocation object in the project. Please see the EventOnLocation object's help file for details.
SkinMesh:
Fixed issue causing user textures (userTextureA.dds etc) to be wrongly shared between different SkinMesh objects, when creating additional entries for the default shader list.
3D Rad Compiler:
When compiling with version 7 of 3D Rad, the compiled project no longer requires PhysX system software to be installed on final user's PC.
Script:
Fixed iSimulationFrqSet() not working properly in 3D Rad v7.
3D Rad v7.03b:
Besides the latest version 6, this update also includes version 7.03 (beta) of 3D Rad! This v7 update introduces PhysX support for the Joint object and the Spring object.
Because implementation of joints under PhysX is so different than implementation of joints under ODE, certain parameters of the Joint object are no longer used, or have a slightly different meaning, depending on the joint type you select.
You can find 3D Rad v7 in the Start menu. Running 3D Rad by clicking the desktop icon instead will start the version you last launched from the Start menu. Note that version 7 will display "(hw)" in the window title when the video card is performing hardware physics simulation, "(sw)" otherwise.
Note that now v7 no longer requires the PhysX system software installed on your system because it comes with all the PhysX .dll files inside its own executable folder. However, it may still require that your video card driver is the latest or the recommended one to run PhysX in hardware. For more information, please see the NVidia website.
Download Diretto: http://www.3drad.com/frvb7748/3DRadPro_650.exe
Licenza: Free
News Fatures della versione: 6.50
EventOnLocation:
The EventOnLocation object's detection zone can now be 'cloned', run-time. This means that you can create/destroy unlimited detection zones run-time, with one single EvenOnLocation object in the project. Please see the EventOnLocation object's help file for details.
SkinMesh:
Fixed issue causing user textures (userTextureA.dds etc) to be wrongly shared between different SkinMesh objects, when creating additional entries for the default shader list.
3D Rad Compiler:
When compiling with version 7 of 3D Rad, the compiled project no longer requires PhysX system software to be installed on final user's PC.
Script:
Fixed iSimulationFrqSet() not working properly in 3D Rad v7.
3D Rad v7.03b:
Besides the latest version 6, this update also includes version 7.03 (beta) of 3D Rad! This v7 update introduces PhysX support for the Joint object and the Spring object.
Because implementation of joints under PhysX is so different than implementation of joints under ODE, certain parameters of the Joint object are no longer used, or have a slightly different meaning, depending on the joint type you select.
You can find 3D Rad v7 in the Start menu. Running 3D Rad by clicking the desktop icon instead will start the version you last launched from the Start menu. Note that version 7 will display "(hw)" in the window title when the video card is performing hardware physics simulation, "(sw)" otherwise.
Note that now v7 no longer requires the PhysX system software installed on your system because it comes with all the PhysX .dll files inside its own executable folder. However, it may still require that your video card driver is the latest or the recommended one to run PhysX in hardware. For more information, please see the NVidia website.