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[Aggiornamenti] Wintermute Engine
#1
Nella prossima versione di: Wintermute Engine ci saranno queste novità:

[spoiler]
Citazione:Wintermute Engine ever growing TODO list
========================================


Features / bugs
---------------

-Redo?
-"canvases" in SceneEdit (predefined Scene States)
-MIDI?
-color gradient for regions (linear, radial, bitmap)
-custom font in ProjectMan
-Speex support
-loading progress indicator
-LipSync stuff (silence detection + Pamela support)
-check out bzip2 (http://sources.redhat.com/bzip2/)
-check project consistency in ProjectMan
-user definable actor directions (number, angles)
-pixel operations on sprite frames
-odnorf font™
-slider control
-skew
-keyboard: enter on project tree node; keyboard shortcut for switching between settings and preview pane in SpriteEdit
(-possibly FadeOut/FadeIn for music)
-script method for changing light pos
-talk/anim transitions: http://forum.dead-code.org/index.php?topic=927.0
-tools bug-collection: http://forum.dead-code.org/index.php?topic=826.0
-RunDocument (and wait)
-setup API dll
-walking velocity; definable angle ranges for walking directions; http://forum.dead-code.org/index.php?topic=1472.0
-object.ResetScripts()
-music queue
-subframe/frame/sprite/entity dimensions
-gamma correction
-reload script in debugger
-get actor's region(s)
-bug: if(m_Driver) delete [] m_Descript; (in hwdevice.cpp)


Solved
------

x -BUG: Settings window is always displayed
x -BUG: Game.PrevScene returns <unnamed> in the first scene
x -BUG: misspellings in alphabet in font preview
x -BUG: SceneEdit screws up the scene viewport definition
x -BUG: TurnTo(object) doesn't always work
x -BUG: the templates reference .fnt files instead of .font
x -BUG: cannot delete a sound file in ProjectMan while it's being "previewed"
x -BUG: sound panning doesn't work for the "sound" entities ('cause the Display isn't called for them, they are EditorOnly)
x -BUG: weird string behavior when the string table ID is very long
x -BUG: Game.PlayVideo() freezes the game forever... (bug introduced in build030)
x -BUG: PlayAnim doesn't set the animation owner
x -BUG: entity.SetSprite followed by Talk sometimes crashes the engine
x -BUG: bmp loader fails for certain photoshop-generated bitmaps
x -IMAGE_HOVER for inventory items
x -reverse the searching order in Scene.GetRegionAt
x -display scene name in debug info
x -optionally trigger an event after a sound finishes
x -add a method for querying number of remaining reponses in the response box
x -add a GetCurrentDlgBranch() method
x -alpha color property for actors/entites (will override region settings?)
x -allow scene layers to be "exclusive" (for close-ups)
x -SpriteEdit - copy key color to all frames
x -PNG support
x -calling html help file from tools
x -scale attribute for actors/entities
x -icon change for wme.exe (NT only)
x -IsMusicPlaying
x -StickToRegion
x -expose scrolling speed modifiers to the scripting layer
x -RelativeScale attribute
x -user defined methods for objects
x -absolute/relative subtitles position
x -startup scene in ProjectMan
x -new Object
x -Math class
x -correct slashes in filenames when opening packaged files
x -vertical alignment for static controls
x -thumbnails for savegames + taking screenshots
x -jpeg support
x -LoadFromFile for window controls
x -object.CanHandleMethod()
x -overridable build-in methods
x -Entity.SetTalkSprite; EntityContainer.SetEntity; Scene.Offsetx/OffsetY; Entity.GetSprite
x -Static.HeightToFit()
x -object.SetFont(); object.GetFont()
x -independent scaling in x/y
x -sprite rotation
x -control.MoveToTop() / MoveToBottom()
x -Game.LoadStringTable()
x -grayscale save thumbnails
x -PNG/TGA transparency in compatibility mode
x -document the entity container and keyboard state object
x -calling tools from ProjectMan
x -music loop start
x -actor.IsWalking()
x -Game.GetMusic()
x -dynamic object creation
x -AlphaColor for windows
x -scriptable sprites
x -multichannel music + crossfade
x -fix multiple packages bug
x -animated fonts
x -BUG: scaled sprite doesn't handle vertical speed changes
x -allow to specify amount for inventory items + display
x -Game.PrevSceneFilename
x -private inventories for different actors/entites
x -enhance inventory items scripting-wise (for talking frogs etc. Smile
x -Game.DestroyItem()
x -Scene.IsScrolling()
x -save/load indicator
x -region entry/leave events
x -Game.Reset() // reset global vars and scene states and responses
x -window.PauseMusic
x -BUG: resume all sounds after window is closed
x -Game.OpenDocument(), Game.WindowedMode
x -Game.GetResponseWindow()
x -take a break (hi odnorf! Wink
x -FadeOut starts from current value
x -default GoTo coordinates in SceneEdit
x -automatically generate scripts for new nodes in SceneEdit
x -extend scene states
x -alternative non-freezable fader
? -disable drives scanning at startup (possible slowdowns in case of mapped network drives)
x -save/load window
x -fix the GetResponseWindow and SetMusicPositionChannel method names; and EDITOR should read EDIT in the UI chapter
x -scaled screenshot with a custom filename
x -const (i.e. a global variable unaffected by Game.Reset())
x -expand the amount label for items to any string
x -add a method for querying an item whether it's taken or not
x -mouse goes offscreen in multi-monitor environments
x -"none" direction in SceneEdit
X -revive the 3D characters (+shadows)
x -BUG: HRESULT CBGame::Freeze(bool IncludingMusic) -> pass IncludingMusic to PauseAll
X -setting nonint cursor
X -disable volume preserving in the tools
x -loading icon - http://forum.dead-code.org/index.php?topic=737.0
x -recursive string table
x -setting camera FOV in SceneEdit
x -direct control support for 3D characters
x -configurable save dir
x -a script method for clearing the script cache
x -auto-switch to user's private directory if game dir is read-only
x -disable mouse-over events in non-interactive mode
x -Game.AcceleratedMode attribute
x -SubtitlesPosx specifying optionally left edge or center point of the subtitle (SubtitlesPosXCenter)
x -reload inventory/response box at runtime (LoadResponseBox, LoadInventoryBox)
x -scaling in entity containers - http://forum.dead-code.org/index.php?topic=689.0
x -check if it would be possible to have events and infinite loops in one script
x -prevent actors from getting stuck while walking
x -MemBuffer object
x -File and Directory objects
x -BUG: tools crash if DX 8.0 isn't installed
x -mem dump command (Game.DumpTextureStats)
x -SF implementation: make one or two init functions DLL exports
x -BUGGIE: MusicCrossfade should use current music volume, not 100%
x -sound FX (SoundFXNone, SoundFXEcho, SoundFXReverb)
x -actor.SetSprite()
x -document SetMusicChannelVolume/GetMusicChannelVolume
x -docs: fix this: http://forum.dead-code.org/index.php?topic=846.0; broken links in GUI into chapter
x -docs: ScrollingSpeed* -> ScrollSpeed*
x -BUG: reloading actor doesn't invalidate Game.MainObject, causing crashes on Win9x
x -loop start for playsound
x -TTF support, UTF8 support (Game.TextEncoding)
x -BUG: crash on RemoveMesh
? -BUG: jpg textures don't work?: http://forum.dead-code.org/index.php?topic=939.0
x -BUG with .Length (below)
x -reload items after Game.Reset();
x -Game.LoadItems(); method
x -entity_containter.Freezable
x -make Game.DisplayLoadingIcon() optionally persistent and add Game.HideLoadingIcon()
x -BUG: some MS3D animations don't animate correctly
x -BUG: occasional crashes when saving game/changing scene after load
x -BUG: streaming animations don't work with JPGs
x -DOC: put back the dialogue article
x -advanced plugin support
x -configurable clipping planes and waypoint height
x -Game.Direct3DDevice, Game.DirectDrawInterface
x -BUG: occasional crashes with TTF fonts
x -RTL (Game.TextRTL)
x -Theora
x -PlayVideo for entities (+masks; external aplha channel or something like that)
? -BUG: PlayVideo crashing (see below)
? -GetMusicChannelVolume crashes??
x -optionally don't mute the music while playing video
x -BUG: TTF captions wrapping/ TTF alpha doesn't work
x -Game.Frozen
x -user-defined fonts for various responses
x -ISubFrame plugin class; IWmeObject.GetInterface() method
x -ISubFrame serialization
x -revive the .NET wrapper
x -automatically look for speech files based on string table ID
x -Game.AddSpeechDir(), Game.RemoveSpeechDir()
x -BUG: crash on shutdown when using custom TTF fonts
x -make all defined inventory items queriable (Game.TotalNumItems, Game.QueryItem())
x -BUG: CAdItem's sprite doesn't get an owner reference (http://forum.dead-code.org/index.php?topic=1370.0)
x -readable mouse button states (can be queried using Keyboard.IsKeyDown())
x -scriptable viewport dimensions (Game.SetSceneViewport(), Scene.SetViewport())
x -sound buffer size settable from a script (Game.SoundBufferSize)
x -BUG: restoring custom camera FOV http://forum.dead-code.org/index.php?topic=1308
x -RightDoubleClick
x -GUI buttons shouldn't react in non-interactive mode
x -private inventories remember their scroll offset + Game.InventoryScrollOffset
-support for X format
x -load, animate & render
x -smooth animation transitions
x -attachments
x -release beta 1 Smile
x -texture changing
x -turning animations
x -2D or 3D pathfinding
x -optional backface culling for 3D actors (actor3d.DrawBackfaces)
x -Entity.PlayTheora() should inherit scaling from Entity.Scale (if set)
x ---> http://forum.dead-code.org/index.php?topic=1406.0
x -BUG: X serialization (below)
x -BUG: Direction/Angle needs to be normalized (http://forum.dead-code.org/index.php?top...g10208#new)
x -BUG Item.GetHoverSprite() doesn't work
x -BUG: ActorX.PlayAnimAsync()
x -check if active object can respond to selected item (Game.SmartItemCursor)
x -object.BlendMode
x -two devices with the same GUID? (dual screen)
x -particles
x -particle additions: http://forum.dead-code.org/index.php?top...1#msg10411
x -Game.SuspendedRendering
x -BUG: blend mode isn't restored after alt+tab
x -accessibility
x -dcgf.ini -> wme.ini
x -redesign startup dialog
x -ProjectMan doesn't check for updates if there's no inet connection
x -BUG: Division by zero when dividing by decimal number < 0.5
x -multimon improvements
x -absolute path warning http://forum.dead-code.org/index.php?topic=1051.0
x -more particle additions: http://forum.dead-code.org/index.php?top...1#msg10441
x -DOC: mistake http://forum.dead-code.org/index.php?topic=1475.0
x -accessibility: global pause; only display highlight when ctrl is held down
x -Game.LastResponseOrig
x -GLITCH: SpriteEdit/SceneEdit shouldn't complain about absolute path when opening a sprite file
x -BUG: crash in tools after changing HW settings
x -BUG: incorrect texture assignment in some x models
x -BUG: WME crashes on Theora playback whenever Theora uses sound and you setup in engine settings [no sound] option.
x -responses alignment within the response area (top, bottom)
--- 1.7b1
x -Game.TalkSkipButton
x -AnimTicksPerSecond
x -low-poly model for 3D actors for stencil shadow purposes
x -upgrade to libtheora a7
x -actorx.AnimTransitionTime
x -Button.TextAlign
x -RTL in settings dialog
x -Spacebar swaps node activity in SceneEdit
x -don't show hidden files in ProjectMan
x -bounding box bug? http://forum.dead-code.org/index.php?top...1#msg10931
x -BUG: 3D actors events skipping http://forum.dead-code.org/index.php?topic=1552.0
x -loading/unloading x individual animations (actor.MergeAnims(), actor.UnloadAnim())
x -particles: single burst only (Emitter.MaxBatches)
x -Game.MaxShadowType; Game.IsShadowTypeSupported(); Scene.MaxShadowType; actorx.ShadowType
x -GoTo() one pixel tolerance to prevent erratic behaviour or actors (actorx.GoToTolerance)
x -camera roll for 3ds
--- 1.7b2
x -check SetTexture (see below)
x -Game.ClearResponses()
x -BUG: blending mode can affect 3D actors
x -low-res shadow model is also used for flat shadows
x -BUG: CScValue double constructor: m_Type = VAL_INT;
x -port the entire source tree to VS2005
x -3D geometry scrolling
x -BUG: Game.HideLoadingIcon() doesn't return any value causing stack corruption
x -STM: strings not written to game files shouldn't be added to string table
x -debugging console
x -BUG: alpha < 8
--- 1.7final
x -script event triggered on particle batch generation (emitter.EmitEvent)
x -Game.ChangingScene
x -Game.LockMouseRect()
x -initial animation in SceneEdit
--- 1.7.1
x -iterating free scene nodes (Scene.GetFreeNode(), Scene.NumFreeNodes)
x -dynamic region creation (Entity.CreateRegion(), Entity.DeleteRegion(), Entity.Region, Region.AddPoint(), Region.InsertPoint(), Region.SetPoint(), Region.GetPoint(), Region.NumPoints)
x -sprite attachments (AddAttachent(), RemoveAttachment(), GetAttachment(), NumAttachments)
x -Game.SuppressScriptErrors
x -block selection/deselection in STM (Shift+Click, Shift+Ctrl+Click)
x -watches; native props
| -string table issue? (and I found a funny bug/feature. If you have assigned string.tab file and call Game.ExpandString() for text which isn't contained in this file (I have a general talk which does this always) diacritics gets eaten. If I detach the string.tab file in Project Manager or fill the key in, it works ok.)
x -scene should probably reset its sound volume on ChangeScene
--- 1.7.2
x -SetFont(null) shouldn't try to load a file named "null"
x -ProjectMan issues http://forum.dead-code.org/index.php?topic=1956.0
x -Scene.AddLayer(), Scene.InsertLayer(), Scene.DeleteLayer()
x -Layer.AddEntity(), Layer.AddRegion(), Layer.DeleteNode()
x -Layer.Width / Layer.Height settable
x -BUG: .geometry files parsing
x -Window.Transparent
x -Scene.AmbientLightColor
x -Game.MusicCrossfade() fix
x -Integrator
x -Bundle SciTE
--- 1.7.3
x -GeSHi support for Integrator
x -docs: MergeAnims/UnloadAnim are placed in wrong section
x -BUG: StickToRegion reset on scene transition
x -BUG: PlayTheora volume
x -BUG: memory leak in String.Split()
x -BUG: changing script order in ProjectMan
x -BUG: Sprite.AddFrame()
x -BUG: alpha color for entity containers
x -3D scene viewport tweak
x -Scene.EnableFog(), Scene.DisableFog()
x -display hotspot for entities in SceneEdit
--- 1.8b1
x -BUG: custom scene props not reset on scene transition
x -BUG: package directory corruption
x -crash reporting
x -SceneShutdown event
| -resize blocked_region according to current scale (it DOES scale)
| -BUG: after adding new package ProjectMan needs to be restarted for the templates to work ok (seems to work ok now)
| -BUG: http://forum.dead-code.org/index.php?topic=1099.0 (can't repro)
x -require sound
x -uxtheme tweaks
x -manual FOV in SceneEdit
x -direct walk vs 2D-based pathfinding
x -BUG: Particle emitter always using the same sprite
x -Game.StartupScene
x -Scene.GetLightColor()
x -BUG: abs path warning on personal saved games
x -Game.MaxActiveLights, Game.HardwareTL
x -D3D9 port
x -T&L
--- 1.8b2
x -crash on missing x models (new in 18b1)
x -no missing dll warning when running game from projectman (new in 18b1)
x -make 2D actors' animation handling more similar to the 3D act model
x -Game.StoreSaveThumbnail(), Game.DeleteSaveThumbnail()
x -rich saved games support + use "saved games" folder (vista)
x -game explorer integration (vista)
x -debugging options in projectman
x -'copy as is' filter in projectman
x -BUG: Enable/DisableLight not working (new in 18b1)
x -Scene.NumLights, Scene.GetLightName(Index), Scene.IsLightEnabled(), Scene.IsNode3DEnabled()
x -HSL color model -> MakeHSL(), GetHValue(), GetSValue(), GetLValue()
x -actor3D.IsAnimPlaying(), actor3D.IsAnimChannelPlaying()
x -actor3D.SetAnimTransitionTime(), actor3D.GetAnimTransitionTime()
x -actor3D.TalkAnimChannel
--- 1.8b3
x -BUG: occassional bitmap font text corruption (new in 18b1)
x -WindowEdit
--- 1.8b4
x -hide mouse pointer in sceneedit if ctrl is held down; +/- for waypoints
x -accept SPACE or TAB as stringtab separator
x -crc Game.GetFileChecksum()
x -actor.AnimStopTransitionTime; TransTime for actor.StopAnim[Channel]()
x -support for uestudio and fix ultraedit ini searching
--- 1.8 final
x -localizable .sub files, subtitle parameter in PlayVideo/PlayTheora
x -open verb in ProjectMan
x -private ttf font reg
x -compile single package
--- 1.8.2
x -BUG: actor.GoTo3D() is not documented
x -Scene.ScrollToAsync
x -editor control shouldn't eat the keys it can't handle
x -Game.AutorunDisabled
--- 1.8.5
x -actor.GetBonePosition2D(), actor.GetBonePosition3D()
x -CreateParticleEmitter() -> optionally follow owner; CreateParticleEmitterBone()
x -BUG: particles now always drawn when owned by 3D characters
x -BUG: crash on terminating script with child threads running
x -PERF: image being loaded twice when referenced instead of sprite
x -option to keep streamed sprites in memory
x -sprite mirroring
x -PAINT_WHOLE_CELL property for bitmap fonts
x -actor3d.SetTheoraTexture()
x -drop DirectDraw support
x -actor3d.AddIgnoredLight(); actor3d.RemoveIgnoredLight()
x -WindowEdit - hidden controls can't be selected by mouse
--- 1.8.6
x -the update installer really should request elevated rights in Vista...
x -BUG: misplaced theora videos played by entity containers
x -add option to violate Directx EULA
x -Sprite.Reset() now stops all sounds being played by the sprite
x -crash reporter is disabled if debugger is attached
x -utf8 and RTL support for editor controls
x -deprecate Game.PlayVideo()
x -private blocked regions for 3D actors
--- 1.8.7
? BUG: rendering GUI controls with zero dimensions crashes the engine (somehow can't repro it now)
x -widescreen support (experimental)
x -change link to www.malasieno.com
x -BUG: clipping rectangle for nested windows isn't properly offset
x -get save dir (Game.SaveDirectory)
x -BUG: anim transition glitch http://forum.dead-code.org/index.php?topic=2852.0
x -BUG: talk anim not resetting when in channel > 0 http://forum.dead-code.org/index.php?topic=2858.0
x -BUG: drop to floor for attachments
[/spoiler]


Poi se c'è ne saranno altre, non lo so per ora. Questa lista lo presa dal sito ufficiale. L'uscita della prossima versione è abbastanza vicina.
 
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