05-04-2011, 12:06 AM
FPX.Zero is an FPS Creation developed for the UNITY 3D game Engine.
The Engine Features:
* Weapon Fire Modes : Single, Assault, Burst
* Weapons : Spread, recoil, kickback, Bobbing & Sway
* Weapons : Bullet Holes, & Effects
* Weapons : Fire Mode Switching
* Weapons : Buck Shots
* Weapons : Adaptive cross-hairs
* Weapons : Aim down sights, Scope + Breathing, Hold Breath
* Weapons : Posing & wall Avoidance + Switch Animation
* Weapon and Camera Bobbing:
* Weapon Select Script : Numeric, Scroll wheel, and Letter based
* Weapons Select Script supports for as many weapons as you like, using Keyboard keys (ex. g = grenade)
* Mounted Weapons : Zoom, Never Empty, RayCast & Lunch Object
* Player Script : Health + Health Regeneration (ala Halo), Foot Steps, Player Phrases, Falling Damage
* Crouch, Running, Aiming : Added to Unity Default FPS Controller(Unity3.1)
* Blood On Screen
* Ability to Enter Mounted Weapons, Vehicles, and Any other Desired game Object (*Need Vehicle Code, or use basic provided in package)
* Flash light, pulsing lights, & flashing lights script
* Spawning Script : Spawn enemies, health, etc...
* Damage Giving & Receiving Scripts: any object can receive, or give damage
* Simple Gui + Pause Menu Scripts
* Explosive luncher : Used in conjunction with explosive script ( used for grenades, or RPGs, etc)
* Explosive Scripts : Sticky, remote, frag, impact, proximity, and smoke explosives
//---------------------------------------------;
* Simple Enemy AI : Two Scripts
* Enemy Ai
* Ally Ai
//---------------------------------------------;
* Day & Night Cycle : Rotates sun, cycles sky-box and sun light, turns lights on/off based on sun position;
//---------------------------------------------;
* Basic Game Logic
* Implementation of spawn based game
//----------------------------------------------;
Many other features are included
Download Here!!
The Engine Features:
* Weapon Fire Modes : Single, Assault, Burst
* Weapons : Spread, recoil, kickback, Bobbing & Sway
* Weapons : Bullet Holes, & Effects
* Weapons : Fire Mode Switching
* Weapons : Buck Shots
* Weapons : Adaptive cross-hairs
* Weapons : Aim down sights, Scope + Breathing, Hold Breath
* Weapons : Posing & wall Avoidance + Switch Animation
* Weapon and Camera Bobbing:
* Weapon Select Script : Numeric, Scroll wheel, and Letter based
* Weapons Select Script supports for as many weapons as you like, using Keyboard keys (ex. g = grenade)
* Mounted Weapons : Zoom, Never Empty, RayCast & Lunch Object
* Player Script : Health + Health Regeneration (ala Halo), Foot Steps, Player Phrases, Falling Damage
* Crouch, Running, Aiming : Added to Unity Default FPS Controller(Unity3.1)
* Blood On Screen
* Ability to Enter Mounted Weapons, Vehicles, and Any other Desired game Object (*Need Vehicle Code, or use basic provided in package)
* Flash light, pulsing lights, & flashing lights script
* Spawning Script : Spawn enemies, health, etc...
* Damage Giving & Receiving Scripts: any object can receive, or give damage
* Simple Gui + Pause Menu Scripts
* Explosive luncher : Used in conjunction with explosive script ( used for grenades, or RPGs, etc)
* Explosive Scripts : Sticky, remote, frag, impact, proximity, and smoke explosives
//---------------------------------------------;
* Simple Enemy AI : Two Scripts
* Enemy Ai
* Ally Ai
//---------------------------------------------;
* Day & Night Cycle : Rotates sun, cycles sky-box and sun light, turns lights on/off based on sun position;
//---------------------------------------------;
* Basic Game Logic
* Implementation of spawn based game
//----------------------------------------------;
Many other features are included
Download Here!!