02-05-2013, 10:18 AM
(Questo messaggio è stato modificato l'ultima volta il: 02-05-2013, 11:11 AM da Alexb1096.)
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Animation
The SkinMesh object supports two types of animation: bone-based (mesh skinning) and frame-based (a sequence of 3d models rendered one after the other).
•Set. If your animation is bone-based and it supports 2 or more animation sets, this value is the initial animation set to play.
•Time. This is the initial animation time. Zero is the beginning of the animation sequence. Note that this factor will only work with bone-based animations with one single animation set.
•Speed. Initial animation speed. This value is in key-frames and actual speed depends on how the model was originally designed in the 3d animation tool used to make it. Keep in mind that you may have to use very small values for certain 3d models (e.g. 0.05).
•Blend. This is the time, in seconds, required to smoothly switch from one animation set to another.
•Bind to path motion. If this option is checked and the SkinMesh object is linked to a Path object, then the animation will only play if the path-following action also playing.
•Reset before blending. If this option is checked the bone-based animation sequence will reset to the beginning when switching from another animation set.
•Animation duration. You can set the animation to play for a certain time and then stop. Set this value to zero to play forever. This feature can be used, for example, to play an animation only once, by setting the proper time, depending on animation speed. Time value is in seconds and decimal values, like 3.731 (3 seconds and 731 thousands-of-second) are valid.
•Spline blending. When smoothly switching from one animation set to another, spline interpolation is used, if this option is checked. If not checked, linear interpolation is used instead.
•Frame. If the animation is frame-based, this value is the initial animation frame.
•Frames per sec.. If the animation is frame-based, this value is the initial animation speed.
•Compress data. If this option is checked the animation data for the current 3d model will be compressed to save memory and improve processing speed. Note that this may substantially reduce the animation quality though.
così eviti di cercare nel lungo tutorial!!
E' bello vedere che finalmente qualcuno si interessa di 3dRad!!!!
Non lo considera nessuno ma è molto bello!!
Animation
The SkinMesh object supports two types of animation: bone-based (mesh skinning) and frame-based (a sequence of 3d models rendered one after the other).
•Set. If your animation is bone-based and it supports 2 or more animation sets, this value is the initial animation set to play.
•Time. This is the initial animation time. Zero is the beginning of the animation sequence. Note that this factor will only work with bone-based animations with one single animation set.
•Speed. Initial animation speed. This value is in key-frames and actual speed depends on how the model was originally designed in the 3d animation tool used to make it. Keep in mind that you may have to use very small values for certain 3d models (e.g. 0.05).
•Blend. This is the time, in seconds, required to smoothly switch from one animation set to another.
•Bind to path motion. If this option is checked and the SkinMesh object is linked to a Path object, then the animation will only play if the path-following action also playing.
•Reset before blending. If this option is checked the bone-based animation sequence will reset to the beginning when switching from another animation set.
•Animation duration. You can set the animation to play for a certain time and then stop. Set this value to zero to play forever. This feature can be used, for example, to play an animation only once, by setting the proper time, depending on animation speed. Time value is in seconds and decimal values, like 3.731 (3 seconds and 731 thousands-of-second) are valid.
•Spline blending. When smoothly switching from one animation set to another, spline interpolation is used, if this option is checked. If not checked, linear interpolation is used instead.
•Frame. If the animation is frame-based, this value is the initial animation frame.
•Frames per sec.. If the animation is frame-based, this value is the initial animation speed.
•Compress data. If this option is checked the animation data for the current 3d model will be compressed to save memory and improve processing speed. Note that this may substantially reduce the animation quality though.
così eviti di cercare nel lungo tutorial!!
E' bello vedere che finalmente qualcuno si interessa di 3dRad!!!!
Non lo considera nessuno ma è molto bello!!