24-08-2012, 08:02 PM
Codice:
class MyHUD extends UTHUD;
function DrawGameHud()
{
if ( !PlayerOwner.IsDead() && !UTPlayerOwner.IsInState('Spectating'))
{
DrawBar("Health",PlayerOwner.Pawn.Health, PlayerOwner.Pawn.HealthMax,20,20,200,80,80); DrawBar("Ammo",UTWeapon(PawnOwner.Weapon).AmmoCount, UTWeapon(PawnOwner.Weapon).MaxAmmoCount ,20,40,80,80,200); }
}
defaultproperties
{
}