15-05-2010, 06:47 PM
How to model,animate,texture and get your model into fpsc.
Programs used in this guide:
Milkshape,Paint.net yes thats it. No need for 3dsmax or anything.
Leave it for another time.
Modelling:
-open up milkshape
-for you first model you may want to grab a pic for reference
-go to google images and find an image (from a side view) that you would like to model
-yes it'll be a cardboard cutout but we are here to learn not become experts in one minute
-now that you got your pic go to a side view in milkshape
-right click and hit background image
-find you picture and hit open
-once opened your ready to model
-hit the vertex
-begin to create vertex in the corners of your model
-you may want to bring up a sample model to see what where vertex's are usually placed
-when done placing them your ready to create the faces
-to create faces click on any three vertex's you made and a face will be created
-make sure your faces come out white, if not hit the ctrl,shift,f to flip the face to make it white
-after you create all the faces your ready to put your model into groups (good idea if you model in groups instead of doing it all at once e.g verticies and faces of one part at a time)
-to group your model click and drag your mouse to select your disired faces
-than go to the groups tab and hit regroup
-you can rename the group so you know what it is
-repeat this process till all your desired groups are made
-when everything is done up to this point you may select your whole model/all your groups
-than hit extrude and drag your model to one side or the other to expand and add depth to it
-when your done you can select the "filled" side of faces copy it and drag it over to the empty side to fill the face
-than delete the excess faces on that side
-congrats you made your first model
Texturing
-To texture select the groups of your choice
-hit the materials tab
-create a new material
-rename the material to your choice so you know what it is
-add a material to it
-than go to the view of your choice and right click
-select textured so you can see a preview of your model with your texture
-you may notice your texture if out of place
-you must open up texture coordinate editor or something from the tools menu at the top to fix this
-with the groups you want to allign with the texture selected open the editor up
-use the drag-down menues to select the group and view of your choice so you can begin to allign the model with the texture
-scale,move and rotate your model till it covers the texture to your liking
-you can also check redraw so you can see how the texture fits your model as you adjust/allign it
-when your texture is place you are ready to animate
Animating (this part includes a guide for animating guns in particular, sry i dont know how to do characters)
-create a joint where the center of the gun is
-without unselecting it make a new join where the clip is
-than re-select the center join and click where the barrel of the gun is
-when this is done go to the joints menu
-rename the clip joint clip, the center joint SMOKE (use the caps should be included), name the barrel joint FIRESPOT(caps must be included)
-than assign the groups that corrospond with those joints to the joints. e.g select the center of the gun and assign it to SMOKE
-after all the joints are done you can start animating
-this part may be hard to do without reference from screens so please refer to the ocfpscguide.doc in the docs folder of the root of your fps creator folder
-if you cant find it search the forums for it, thank you to wembley for making such a nice guide
Getting it into FPSC
-export the model in directx jt format as showed in wembleys guide in the ofpsccguide.doc
-make a folder in \gamcore\guns\yourchoice\folder name of gun
-in there you can drag and drop the gunspec you made the animations from
-add in some sounds,the crosshair and textures and your good to go(BTW GO BACK INTO MILKSHAPE AT THIS POINT AND REASSIGN THE MATERIALS TO THE ONES IN THIS NEW FOLDER YOU CREATED FOR THE TEXTURES TO WORK!!!!)
-when ready load up fpsc and give it ago
Guide Credits: ocfpscguide and to wembleys part in it
(più in la la traduciamo)
Programs used in this guide:
Milkshape,Paint.net yes thats it. No need for 3dsmax or anything.
Leave it for another time.
Modelling:
-open up milkshape
-for you first model you may want to grab a pic for reference
-go to google images and find an image (from a side view) that you would like to model
-yes it'll be a cardboard cutout but we are here to learn not become experts in one minute
-now that you got your pic go to a side view in milkshape
-right click and hit background image
-find you picture and hit open
-once opened your ready to model
-hit the vertex
-begin to create vertex in the corners of your model
-you may want to bring up a sample model to see what where vertex's are usually placed
-when done placing them your ready to create the faces
-to create faces click on any three vertex's you made and a face will be created
-make sure your faces come out white, if not hit the ctrl,shift,f to flip the face to make it white
-after you create all the faces your ready to put your model into groups (good idea if you model in groups instead of doing it all at once e.g verticies and faces of one part at a time)
-to group your model click and drag your mouse to select your disired faces
-than go to the groups tab and hit regroup
-you can rename the group so you know what it is
-repeat this process till all your desired groups are made
-when everything is done up to this point you may select your whole model/all your groups
-than hit extrude and drag your model to one side or the other to expand and add depth to it
-when your done you can select the "filled" side of faces copy it and drag it over to the empty side to fill the face
-than delete the excess faces on that side
-congrats you made your first model
Texturing
-To texture select the groups of your choice
-hit the materials tab
-create a new material
-rename the material to your choice so you know what it is
-add a material to it
-than go to the view of your choice and right click
-select textured so you can see a preview of your model with your texture
-you may notice your texture if out of place
-you must open up texture coordinate editor or something from the tools menu at the top to fix this
-with the groups you want to allign with the texture selected open the editor up
-use the drag-down menues to select the group and view of your choice so you can begin to allign the model with the texture
-scale,move and rotate your model till it covers the texture to your liking
-you can also check redraw so you can see how the texture fits your model as you adjust/allign it
-when your texture is place you are ready to animate
Animating (this part includes a guide for animating guns in particular, sry i dont know how to do characters)
-create a joint where the center of the gun is
-without unselecting it make a new join where the clip is
-than re-select the center join and click where the barrel of the gun is
-when this is done go to the joints menu
-rename the clip joint clip, the center joint SMOKE (use the caps should be included), name the barrel joint FIRESPOT(caps must be included)
-than assign the groups that corrospond with those joints to the joints. e.g select the center of the gun and assign it to SMOKE
-after all the joints are done you can start animating
-this part may be hard to do without reference from screens so please refer to the ocfpscguide.doc in the docs folder of the root of your fps creator folder
-if you cant find it search the forums for it, thank you to wembley for making such a nice guide
Getting it into FPSC
-export the model in directx jt format as showed in wembleys guide in the ofpsccguide.doc
-make a folder in \gamcore\guns\yourchoice\folder name of gun
-in there you can drag and drop the gunspec you made the animations from
-add in some sounds,the crosshair and textures and your good to go(BTW GO BACK INTO MILKSHAPE AT THIS POINT AND REASSIGN THE MATERIALS TO THE ONES IN THIS NEW FOLDER YOU CREATED FOR THE TEXTURES TO WORK!!!!)
-when ready load up fpsc and give it ago
Guide Credits: ocfpscguide and to wembleys part in it
(più in la la traduciamo)