06-07-2011, 11:44 PM
(Questo messaggio è stato modificato l'ultima volta il: 05-01-2012, 03:29 PM da Johnny 97.)
Descrizione
Questo Script permette di cambiare il layout predefinito dei Titoli di RMVX, donandogli uno stile alla FF
Autore
Autore Sconosciuto
Allegati
Script
[spoiler][/spoiler]
___________________________________________________________________________________
*EDIT by Johnny 97*: Inserito lo script fra i tag spoiler e code.
Questo Script permette di cambiare il layout predefinito dei Titoli di RMVX, donandogli uno stile alla FF
Autore
Autore Sconosciuto
Allegati
Script
[spoiler]
Codice:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================
class Window_Basic < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize(x, y, width, height)
super(x, y, width, height)
self.contents = Bitmap.new(width - 32, height - 32)
@writtentext = ""
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
rect = Rect.new(0, 0, self.contents.text_size(@writtentext).width, self.contents.text_size(@writtentext).height)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, @writtentext, 1)
end
def setText(newText)
@writtentext = newText
refresh
end
end
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
@command_window.update
if Input.trigger?(Input::C)
case @command_window.index
when 0 #New game
command_new_game
when 1 # Continue
command_continue
when 2 # Shutdown
command_shutdown
end
end
case @command_window.index
when 0 # New game
@text_window.setText("Starts a New Game.")
when 1 # Continue
@text_window.setText("Loads an Exsisting Save.")
when 2 # Shutdown
@text_window.setText("Quits out of Game.")
end
end
#--------------------------------------------------------------------------
# * Dispose of Command Window
#--------------------------------------------------------------------------
def dispose_command_window
@command_window.dispose
@text_window.dispose
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::new_game
s2 = Vocab::continue
s3 = Vocab::shutdown
@text_window = Window_Basic.new(20,30,480,60)
@text_window.setText("Starts a New Game.")
@command_window = Window_Command.new(172, [s1, s2, s3])
@command_window.x = 325
@command_window.y = 95
if @continue_enabled # If continue is enabled
@command_window.index = 1 # Move cursor over command
else # If disabled
@command_window.draw_item(1, false) # Make command semi-transparent
end
@text_window.openness = 0
@command_window.openness = 0
@command_window.open
@text_window.open
end
def open_command_window
@text_window.open
@command_window.open
begin
@text_window.update
@command_window.update
Graphics.update
end until @command_window.openness == 255
end
def close_command_window
@text_window.close
@command_window.close
begin
@text_window.update
@command_window.update
Graphics.update
@text_window.openness = @command_window.openness
end until @command_window.openness == 0
end
end
___________________________________________________________________________________
*EDIT by Johnny 97*: Inserito lo script fra i tag spoiler e code.