05-05-2010, 02:34 PM
Window_equip left add'on
sostituisce il sempre presente" ->" con un altro simbolo che dipende se il nuovo equip è migliore,peggiore o uguale.Autore
MasterSion
Allegati
Istruzioni per l'uso
Sostituite la window_equip_left con questo script
Codice:
#==============================================================================
# ** Window_EquipLeft
#------------------------------------------------------------------------------
# This window displays actor parameter changes on the equipment screen.
#==============================================================================
class Window_EquipLeft < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
# actor : actor
#--------------------------------------------------------------------------
def initialize(actor)
super(0, 64, 272, 192)
self.contents = Bitmap.new(width - 32, height - 32)
@actor = actor
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
draw_actor_name(@actor, 4, 0)
draw_actor_level(@actor, 4, 32)
draw_actor_parameter(@actor, 4, 64, 0)
draw_actor_parameter(@actor, 4, 96, 1)
draw_actor_parameter(@actor, 4, 128, 2)
if @new_atk != nil
self.contents.font.color = system_color
if @actor.atk == @new_atk
self.contents.font.color = system_color
self.contents.draw_text(160, 64, 40, 32, "=", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2)
elsif @actor.atk < @new_atk
self.contents.font.color = green_color
self.contents.draw_text(160, 64, 40, 32, "▲", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2)
elsif @actor.atk > @new_atk
self.contents.font.color = crisis_color
self.contents.draw_text(160, 64, 40, 32, "▼", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2)
end
end
if @new_pdef != nil
if @actor.pdef == @new_pdef
self.contents.font.color = system_color
self.contents.draw_text(160, 96, 40, 32, "=", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
elsif @actor.pdef < @new_pdef
self.contents.font.color = crisis_color
self.contents.draw_text(160, 96, 40, 32, "▲", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
elsif @actor.pdef > @new_pdef
self.contents.font.color = crisis_color
self.contents.draw_text(160, 96, 40, 32, "▼", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2)
end
end
if @new_mdef != nil
if @actor.mdef == @new_mdef
self.contents.font.color =system_color
self.contents.draw_text(160, 128, 40, 32, "=", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2)
elsif @actor.mdef < @new_mdef
self.contents.font.color = crisis_color
self.contents.draw_text(160, 128, 40, 32, "▲", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2)
elsif @actor.mdef > @new_mdef
self.contents.font.color = crisis_color
self.contents.draw_text(160, 128, 40, 32, "▼", 1)
self.contents.font.color = normal_color
self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2)
end
end
end
#--------------------------------------------------------------------------
# * Set parameters after changing equipment
# new_atk : attack power after changing equipment
# new_pdef : physical defense after changing equipment
# new_mdef : magic defense after changing equipment
#--------------------------------------------------------------------------
def set_new_parameters(new_atk, new_pdef, new_mdef)
if @new_atk != new_atk or @new_pdef != new_pdef or @new_mdef != new_mdef
@new_atk = new_atk
@new_pdef = new_pdef
@new_mdef = new_mdef
refresh
end
end
end
Bugs e Conflitti Noti
N/A (logicamente non funziona se la stessa window viene riscritta da un altro script)
Note
per cambiare i colori dei simboli cercate all'interno della finestra questa stringa self.contents.font.color
e variate il valore dopo l'uguale.