Ragazzi Il problema del Knife è stato risolto appena uscito il MP ecco cosa dovete Fare: Andate nella cartella Gamecore/guns/TF341 e aprite il gunspec del Knife e sostituite il tutto con questo!:
Codice:
;OKC3S weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2011
;errant_ai@yahoo.com
;requires FPSC v1.18 for full function
;GUN Model File Requirements
;//special melee (slower more powerful press L-Alt to use)
melee key = 56
;GUN Settings
damage = 15
damagetype = 1
noscorch = 1
reloadqty = 0
accuracy = 1
range = 50
melee range = 60
melee damage = 50
melee noscorch = 1
runy = -2
simplezoomspeed = 7
gunlagspeed = 14
gunlagxmax = 10
gunlagymax = 10
recoily = 5
recoilyreturn = 99
recoilx = 2
recoilxreturn = 99
;GUN Visuals
muzzlecolorR = 1
muzzlecolorG = 1
muzzlecolorB = 1
textured = gun_D.dds
texturen = gun_N.dds
textures = gun_S.dds
;//effect = effectbank\ps_2_0\skinning_norm_spec.fx
effect = effectbank\ps_2_0\bumpent.fx
;//effect = effectbank\bumpcubereflectilluminate\bumpcubereflectilluminate.fx
transparency = 1
weapontype = 0
;GUN Sounds
sound1 = fire.wav
sound2 = retrieve.wav
sound3 = putaway.wav
fireloop = 9000
soundstrength = 1
;HUD muzzleflash position
horiz = 0
vert = 0
forward = -2
alignx = 0
aligny = 0
alignz = 0
;HUD animation frames list
keyframe ratio = 1
select = 5,10
idle = 11,29
move = 31,55
;//stab
start fire = 65,67
end fire = 68,73
;//slash right to left
start fire 2 = 75,77
end fire 2 = 78,83
;//slash left to right
start fire 3 = 85,87
end fire 3 = 88,93
melee start = 95,102
melee end = 103,110
block = 111,129
;//compound blocking
;blockstart = 143,148
;blockidle = 149,159
;block reaction (branch from and return to block loop)
;bulletblock = 160,169
;bulletblock1 = 170,179
;blockend = 181,191
putaway = 192,198
;HUD sound frames list
soundframes = 4
sframe0 = 6,2
sframe1 = 6,2
sframe2 = 206,2
sframe3 = 106,1
sframe4 = 306,1
;PB Settings
candual = 1
candualwithoneweapon = 0
blockbullets = 1
blockbulletsound = audiobank\switches\ironlever.wav
canholdblock = 1
sparkflash = 4
;right-hand only anims for asymetric dual welding
dual_select = 205,210
dual_idle = 211,229
dual_move = 231,255
dual_start fire = 265,267
dual_end fire = 268,273
dual_start fire 2 = 275,277
dual_end fire 2 = 278,283
dual_start fire 3 = 285,287
dual_end fire 3 = 288,293
;dual_melee start = 295,302
;dual_melee end = 303,310
dual_block = 311,340
;dual_blockstart = 343,348
;dual_blockidle = 349,359
;dual_bulletblock = 360,369
;dual_bulletblock1 = 370,379
;dual_blockend = 381,391
dual_putaway = 392,398
dual_to = 402,406
dual_from = 407,411