Beta Luglio - Versione stampabile +- Creare Videogiochi - Game Developer (https://www.making-videogames.net/giochi) +-- Forum: Unreal Engine & Unreal Development Kit (UDK) Italia (https://www.making-videogames.net/giochi/Forum-Unreal-Engine-Unreal-Development-Kit-UDK-Italia) +--- Forum: Unreal Engine 4 e Unreal Development Kit (UDK) (https://www.making-videogames.net/giochi/Forum-Unreal-Engine-4-e-Unreal-Development-Kit-UDK) +--- Discussione: Beta Luglio (/thread-Beta-Luglio) |
Beta Luglio - Lorenz - 10-07-2010 ecco le info sulla beta di luglio July 9, 2010 – Epic Games, Inc. has released the July 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D simulations, digital films and more. Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download. Check out the best UDK games and applications at www.udk.com/showcase. Are you working on something interesting? Post your work in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are welcome. It’s easy to sign up for a commercial UDK license online. Our FAQ can help you determine which type of license is right for you. This month’s beta release includes many upgrades, including: · New Reference Tree tool · New Package Revert tool · Additional FBX import/export support · Improvements to Gamecaster virtual camera support · Motion blur and depth of field (DOF) enhancements Here’s the full list of improvements in detail: Reference Tree Tool - Easily find how objects are being referenced with the new Reference Tree tool. o Shows all of the actors and other objects that are referencing the selected asset o Lists the reference chains for a specific asset - http://udn.epicgames.com/Three/ReferenceTreeTool.html New Package Revert Tool - Improved revert support in the Content Browser - Prevents reverting files on accident and gives a clear indication as to what exactly is being reverted - http://udn.epicgames.com/Three/ContentBlog.html#Source Control Revert Dialog Other New Stuff - Integrated June FBX drop, which includes additional import/export support - Physical Material Masks for material instances now available in-editor o Enables users to apply two physical materials to different parts of a graphical material - First round of bigger improvements to motion blur and depth of field (DOF) o Enhancements unify code, improve performance and yield smoother results o Further quality improvements will follow - Drag and drop prefab support - Press Alt+X in the editor to toggle fullscreen - Added Gamecaster Matinee recording enhancements - Movable decal actors can now project on fracture static mesh components - Added 'Save All Writable Packages' button to editor toolbar - Added mesh UV display to the AnimSet viewer (click View -> Show UVs) - Memory size is now displayed in Content Browser tool tips for loaded assets - Improved VisualizeTexture console command to be more useful - When importing from a terrain, it now automatically generates a UMaterial from the TerrainLayerSetups using TerrainLayerWeight and TerrainLayerCoords material expressions - Fixed script compiler crashes when using '%' in some cases - Normal maps can now be used for rendering simple light maps o Enable the new 'Use Normal Maps for Simple Lighting' option in World Properties o This allows Lightmass to bake bump maps into simple light maps UDN Pages - New o http://udn.epicgames.com/Three/MainEditorMenuBar.html o http://udn.epicgames.com/Three/MainEditorToolbox.html o http://udn.epicgames.com/Three/ViewportToolbar.html - Updated o http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html o http://udn.epicgames.com/Three/DevelopmentKitProgramming.html o http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html o http://udn.epicgames.com/Three/VideoTutorials.html o http://udn.epicgames.com/Three/ConsoleCommands.html o http://udn.epicgames.com/Three/MaterialEditorUserGuide.html o http://udn.epicgames.com/Three/MatineeUserGuide.html o http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html o http://udn.epicgames.com/Three/UnrealEdUserGuide.html o http://udn.epicgames.com/Three/LevelEditorUserGuide.html o http://udn.epicgames.com/Three/TextureStatsBrowserReference.html o http://udn.epicgames.com/Three/Swarm.html o http://udn.epicgames.com/Three/Scaleform.html o http://udn.epicgames.com/Three/NavigationMeshReference.html o http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html o http://udn.epicgames.com/Three/SoftMasked.html o http://udn.epicgames.com/Three/PhysicalMaterialMask.html o http://udn.epicgames.com/Three/TextureSupportAndSettings RE: Beta Luglio - friskon - 11-07-2010 magari facevono gli aggiornamenti dei soli file aggiunti o modificati, non ho capito perchè rimettono tutti i 700 e passa Mb da scaricare... Citazione:· Additional FBX import/export supportquesto gia c'era, forse l'han aggiustato, aveva qualche bug.. RE: Beta Luglio - Lorenz - 11-07-2010 si adesso hanno aggiunto anche l'effetto blur e poi si possono sviluppare giochi per ps3 e xbox360 sempre con udk...cmq il pc resta sempre il migliore u.u RE: Beta Luglio - Ihetzoroth - 11-07-2010 D'altronde la BETA di giugno era di 776 Mb mentre questa di luglio è di 777 Mb...come dice friskon,invece di scaricare ogni volta l'intero UDK potrebbero fare degli Update... Ci vuole tanto?! RE: Beta Luglio - friskon - 11-07-2010 sono fiji di puttenola |