UDK Beta Gennaio 2012 - Versione stampabile +- Creare Videogiochi - Game Developer (https://www.making-videogames.net/giochi) +-- Forum: Unreal Engine & Unreal Development Kit (UDK) Italia (https://www.making-videogames.net/giochi/Forum-Unreal-Engine-Unreal-Development-Kit-UDK-Italia) +--- Forum: Unreal Engine 4 e Unreal Development Kit (UDK) (https://www.making-videogames.net/giochi/Forum-Unreal-Engine-4-e-Unreal-Development-Kit-UDK) +--- Discussione: UDK Beta Gennaio 2012 (/thread-UDK-Beta-Gennaio-2012) |
UDK Beta Gennaio 2012 - Lorenz - 31-01-2012 January UDK Beta Upgrade Notes Simplygon Mesh Proxy Tool New Simplygon Merge Tool for combining static meshes Grouped static meshes can be combined into a single static mesh This can greatly improve rendering performance Materials/textures are automatically collapsed and new UVs are generated This tool is fully "non-destructive" - you can modify meshes and remerge, and roll back changes if needed Documentation can be found here Unreal Landscape Holes of any shape can be cut into the landscape, allowing designers to create entrances to caverns and other features under the landscape The visibility tool can remove or replace individual quads at the highest LOD resolution, with collision added or removed accordingly Holes are rendered per-pixel, independently of LOD, so distant holes retain their shape Added the ability to save foliage settings to packages and to share them between levels Added tool to change component size for existing landscapes Hide unused landscape UI when no landscapes are available Pivot Painter A new 3ds Max tool that automatically generates pivot points for mesh vertices, allowing for advanced foliage animation and other effects Documentation can be found here iOS Rendering Added support for color grading Documentation can be found here Unreal Editor Added a "Reconnect" button to the "Checkout packages" dialog The function is disabled when a valid connection is established Upon reconnect, the login screen will appear if the connection failed Once the connection is restored, the "Checkout" dialog is reloaded Altered behavior of the "Convert to Static Mesh" operation It not only builds a model from the selected static brushes It also builds dynamic brushes (which includes volumes) and builds from the builder brush (if selected) It treats these as if they were like additive BSP brushes The autosave time is now simply paused during PIE instead of reset The editor is now more responsive during lighting builds Added a context menu option when selecting multiple actors for assigning the material selected from the content browser Auto content saving is now enabled by default for new users and 'content packages to save' can now be specified in the ini Lens flare visualizations will now appear when a lens flare actor is created and will update if any visualization properties are changed on the template lens flare Made the color picker dialog not modal when changing preview background color for textures Unreal Matinee slow-mo tracks will no longer effect viewports in other sub-editor windows (such as Unreal Cascade) Made the wireframe rendering in orthographic viewports consistent in both DX9 and DX11 New packages in Unreal Content Browser are now removed from the “New Packages” collection once they've been saved Fixed the “Touch Input Kismet” event in Unreal Kismet so that it sends the proper X and Y values When in Kismet’s hit-testing mode, the Kismet block nubs are drawn bigger to make them easier to select without taking up more screen space visually Enabled the “Paste Here” right-click menu option for nodes in the Material Editor Misc Added support for importing multiple animations from a single FBX file: http://udn.epicgames.com/Three/FBXAnimationPipeline.html Added new option to ignore missing bones when importing Fixed FBX issues with morph curves and animation ranges http://www.udk.com/download RE: UDK Beta Gennaio 2012 - nicola1996 - 31-01-2012 GRAZIE. CREDO CHE ASPETTERO' LA PROX VERSIONE PRIMA DI CAMBIARE TT DACCAPO. CIAOOOOOOOOOOOOOOOOOOOOOOOO RE: UDK Beta Gennaio 2012 - evilkenevil - 17-02-2012 Potrebbero anche aggiungere i materiali presenti nelle foto sti pidocchiosi! RE: UDK Beta Gennaio 2012 - Lorenz - 17-02-2012 in effetti...xD |