[WIP] HDR rendering in Unity WIP - Versione stampabile +- Creare Videogiochi - Game Developer (https://www.making-videogames.net/giochi) +-- Forum: Unity3D Italia (https://www.making-videogames.net/giochi/Forum-Unity3D-Italia) +--- Forum: Unity3D Discussioni Generali (https://www.making-videogames.net/giochi/Forum-Unity3D-Discussioni-Generali) +--- Discussione: [WIP] HDR rendering in Unity WIP (/thread-WIP-HDR-rendering-in-Unity-WIP) |
[WIP] HDR rendering in Unity WIP - Skyline - 04-10-2011 This is a test rendering of HDR rendering techniques in Unity, Currently implemented: 64Fp render texture; Tonemap function with Gamma control and night blue shift; Automatic exposure control; Floating point texture blending for accurate motion blur and Dof (mainly for multi-pass accumulation rendering, so high quality screen shot is possible); Image based lighting and correct cubemap bilinear filtering done in the fragment shader(Currently slower than hardware filtering); Camera transformation jittering, this is for anti-alising when generate multipass accumulation renderings. The above shot uses a 32x anti-alising transform. To do: Hdr cubemap, which is partially working atm( by packing Hdr into Ldr format); Faster cube map filtering, this may require Dx10 support in unity in the future; Some code optimization. Feel free to fire any questions Download the demo for windows here: http://www.mediafire.com/?fm9wqfidudgsonm Controls: arrows to move around and WASD to rotate camera, QE for roll and RF for moving vertically. The Toggle Accumulate Blur button forces on a 32X accumulate anti aliasing + motion blur( for screen capture purpose). Move around and see the different exposure when looking at the dark/bright part of the scene. Note: You need a shader model 3.0 ready GPU to run the demo. Autore: http://forum.unity3d.com/threads/84755-HDR-rendering-in-Unity-WIP RE: [WIP] HDR rendering in Unity WIP - GEARS_CORPORATION - 04-10-2011 Oh My God Ottimo lavoro, non pensavo che potessero fare anche ste cose in hdr. Veramente spettacolare :] RE: [WIP] HDR rendering in Unity WIP - Zapetino - 04-10-2011 ok voglio ufficialmente provare unity ! |