13-06-2012, 10:49 PM
The Tile Based Map & Nav package, available on the Unity Asset Store, will help you get started with a game where you need a tile based grid system. This is especially useful for strategy games and board games.
Some features
* Full source code
* Hexagon and Square tile layouts
* Tools to quickly create new layouts/maps
* Custom inspector and Editor windows
* Easy setup of 'tile-type masks' (ex. land, water, wall, etc)
* Variable Height Nodes & Tools to easu setup of node heights
* Unit movement options (hug/align to floor/terrain mesh and jump)
* iOS/Android supported
* Various sample scenes
Vids
Fonte: http://forum.unity3d.com/threads/138355-...ap-amp-Nav
Some features
* Full source code
* Hexagon and Square tile layouts
* Tools to quickly create new layouts/maps
* Custom inspector and Editor windows
* Easy setup of 'tile-type masks' (ex. land, water, wall, etc)
* Variable Height Nodes & Tools to easu setup of node heights
* Unit movement options (hug/align to floor/terrain mesh and jump)
* iOS/Android supported
* Various sample scenes
Vids
- Tile Based Map&Nav version 2 (part 1)
- Tile Based Map&Nav version 2 (part 2)
- Map&Nav v2.1 (variable height nodes and new unit movement options)
- Map&Nav v2.2 (Dungeon sample and movement points options)
- Battlemass, a game that makes use of Map&Nav v1
Fonte: http://forum.unity3d.com/threads/138355-...ap-amp-Nav